![]() Most of the experience from those first two games revolved around seeking out labyrinths and palaces, aka the dungeons, and conquering them with the equipment in Link’s arsenal. It codified norms the series would mostly follow for the next 20 years, creating a linear experience with carefully crafted gameplay. ![]() While the first two Zelda games on the 8-bit NES established much of the visual and gameplay language that would define the series, A Link to the Past was the ultimate refinement of that lexicon. It’s hard to overstate how sublime and polished The Legend of Zelda: A Link to the Past felt back when it first released in the States on the Super Nintendo 1992. The Link Between His Past And The World Around Him For me, Worlds’ story was so compelling that it elevated the sequel above the original in ways that surprised me. A Link Between Worlds plays with the formula established in A Link to the Past, subverting the expectations established in the original while also being respectful of its legacy. The deeper I got into A Link Between Worlds, the more I realized how it improved on A Link to the Past in almost every way, to the point that it superseded it. It’s in the details that the differences appear, starting with the switch from a more linear experience to one that follows the very first Zelda’s open-world philosophy.
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